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Are you up 2 it? Again?!
Hello this is my first time participating in the Sonic Hacking contest.
Now I know what you are thinking 'Isn't it a bit too early for an Anniversary Edition?' the answer is yes, However I've been working on multiple mods over the past few years and I felt like this one was the only one I could finished and enter into the contest.
Anyways, Sonic the Hedgehog 2 - Anniversary Edition is an enchantment mod of Sonic 2 that I've been working on for many years in my spare time.
Features
- Tons of Bug Fixes, Ranging form Big to tiny little fixes
- Hidden Palace Zone has been added as a Extra Level, you can find in Mystic Cave Act 2 if you fall into the Pit (Just like in the Moblie Version).
- Hill Top Zone has been added to 2P Vs. mode. To access it, highlight Emerald Hill and hold C and push Start.
- Remixed Music and different music for each Act.
- The original soundtrack is available as an option
- Knuckles is playable, along with and option to have Tails follow him (Though he is not playable in 2 Player mode just yet)
- Tails can Fly/Swim (but can't carry Sonic/Knuckles yet)
- Tails also now has a Super Form
- Tails's Shorter Height is now actual taken into account for collision instead of just reusing Sonic's Height.
- The Level Layouts have been modfied with bugfixes and new areas for Knuckles and Tails to Explore
- An Easy and Hard mode that rearranges the Level Layout and adjusts the Bosses. These modes don't just make the Game Easier/Harder, They actually rearrange the Level Layout to make it different and Easier/Harder (Think of them more as Sonic Jam's Easy mode or Sonic Mania's Encore Mode)
- An Extended Options screen with 2 Pages
- New Vs. mode Options in the Option screen
- No Teleport Monitors
- Fixed Monitors
- Smoother Animations
- Enchanced Graphics that looks nicer and matches Yasushi Yamaguchi's artwork much closer (as well as imported graphics from Sonic Mania)
- Each Act has a Different Color Palette, to give it that Sonic 3 feeling
- You can hold B while a Level is loading to have different music playing, like the 2 player songs
- This also works in 2 Player mode as well so you can have 1 player songs in 2 player mode
- In 2 player mode the Signpost also Doesn't lock the Screen anymore when it appears on Screen, Only when you cross it. Allow you to get more points over the other player in case you didn't want to finish the level yet.
- Tails A.I. Improvements:
- He can't steal a bubble from you anymore, he now leaves the bubble after breathing it like in Sonic Mania
- He can't active collasping platforms, falling platforms, moving platforms, and HTZ zip lines
Important note
The 1-up Song currently has a habbit of crashing the game, usually when it fades back into a song. Because of this I have Removed the 1-UP Song and Replaced all calls to the 1-up Song with the Perfect Ring Jingle from Sonic 3's Special Stage. This is Currently a Temporary Fix until I fix the Issue.
Credits
Casino Night Zone Sheet Music
Original MIDI Version of Chemical Plant Act 2 from vgmusic.com - Created by Kentaro - Converted to SMPS and Edited by Me
A Really old version of Clownacy's Clone Driver, The only reason that I haven't change to a different sound driver is because I'm lazy
Mega PCM By Valdikcomper
Sonic the Hedgehog 2 (Sep 14, 1992 prototype) | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Sonic the Hedgehog 2 (Sep 14, 1992 prototype) (info, raw dump) |
A prototype of Sonic the Hedgehog 2 for the Sega Mega Drive.
![Casino Night Zone Boss Casino Night Zone Boss](https://tcrf.net/images/0/07/Sonic2WaiProto_BGCNZ.png)
![Boss Boss](https://www.gametripper.co.uk/wp-content/uploads/2018/03/Sonic-the-Hedgehog-3-Carnival-Night-Zone-barrel-of-doom.png)
Notes
- The title screen is different in comparison to the final. This is currently the first available build that contains a selectable 1P/2P mode on the title screen.
- Cheat Codes:
- Level Select - A + Start.
- 'Night Mode' - C + Start.
- Two-Player Mode - on the level select, press B + Start.
- Debug Mode - on the title screen, press C, C, Up, Down, Down, Down, Down, Up. Then hold A while selecting a level from the level select.
- None of the unused zone IDs contain any data aside from an associated music ID.
- Hidden Palace Zone is still listed on the level select, but has been cut and cannot be accessed.
- An earlier title card is present. The title card in its current form can often display erroneous tiles if the name of the level is too big (for example, Neo Green Hill Zone displays some tiles for the bubble graphics).
- The Spiny badnik is blue instead of red in this build.
- The bottom/underwater segments of Aquatic Ruin Zone have been implemented and are a little different in comparison to the final build.
- The ring/object layout of Casino Night Zone is noticeably different in comparison to the final.
- While not present on the stage itself, the Crawl badnik is present in the object list and uses the early design. However, the badnik itself is impossible to destroy even as Super Sonic.
- All levels can be played, but Sky Chase, Wing Fortress, and Death Egg cannot be beaten.
- The level transition from Sky Chase to Wing Fortress hasn't been implemented yet.
- The Wing Fortress boss has not been implemented yet, instead two turrets are in its place.
- Wing Fortress lacks the Clucker badniks even though the stage is set up for them and that they are present in the stage's object list.
- The Tornado is only shot at once in this build.
- Wing Fortress contains significant object layout differences in comparison to the final build, such as the end segment.
- The level transition from Wing Fortress to Death Egg hasn't been completely implemented yet.
- Metal Sonic repeats his moves twice in comparison to the later builds.
- The final boss is incomplete. You cannot land a hit on the final boss regardless of invincibility or rings. The boss moves much faster. After a while, the boss will get stuck in a pose and will remain that way until the timer runs out.
- The special stage has been implemented but is very incomplete. The ring counter uses three digits rather than two, there is a traffic light that illuminates before the special stage begins. The timer resets when it reaches zero. Sonic's jump sprite as well as the rings are using different sprites. The special stage lacks sound effects. The special stage loops infinitely until the game is reset.
- The end credits medley has been implemented but sounds slightly different in some parts.
Casino Night Zone Background Gif
Screenshots
Title screen.
Level select.
Green Hill Zone Title Card.
Green Hill Zone Act 1.
Green Hill Zone Act 2.
Metropolis Zone Act 1.
Metropolis Zone Act 2.
Metropolis Zone Act 3.
Hill Top Zone Act 1.
Hill Top Zone Act 2.
Oil Ocean Zone Act 1.
Oil Ocean Zone Act 2.
Dust Hill Zone Act 1.
Dust Hill Zone Act 2.
Casino Night Zone Act 1.
Casino Night Zone Act 2.
Chemical Plant Zone Act 1.
Chemical Plant Zone Act 2.
Neo Green Hill Zone Act 1.
Neo Green Hill Zone Act 2.
Neo Green Hill Zone Boss.
Sky Chase Zone.
Wing Fortress Zone (1).
Wing Fortress Zone (2).
Wing Fortress Zone (3).
Death Egg Zone (1).
Death Egg Zone (2).
Special Stage (1).
Special Stage (2).
Special Stage (3).
Special Stage (4).
Videos
Files
![Boss Boss](https://i.ytimg.com/vi/nYvkcYdzQRc/maxresdefault.jpg)
![Night Night](https://www.ignboards.com/proxy.php?image=http%3A%2F%2Forig03.deviantart.net%2F7f44%2Ff%2F2013%2F090%2Fe%2F1%2Fe1bc9338253fc9f7e238f37119b841a1-d6004mk.png&hash=8098c25cdf4168737011f5994f50364e)
Important note
The 1-up Song currently has a habbit of crashing the game, usually when it fades back into a song. Because of this I have Removed the 1-UP Song and Replaced all calls to the 1-up Song with the Perfect Ring Jingle from Sonic 3's Special Stage. This is Currently a Temporary Fix until I fix the Issue.
Credits
Casino Night Zone Sheet Music
Original MIDI Version of Chemical Plant Act 2 from vgmusic.com - Created by Kentaro - Converted to SMPS and Edited by Me
A Really old version of Clownacy's Clone Driver, The only reason that I haven't change to a different sound driver is because I'm lazy
Mega PCM By Valdikcomper
Sonic the Hedgehog 2 (Sep 14, 1992 prototype) | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Sonic the Hedgehog 2 (Sep 14, 1992 prototype) (info, raw dump) |
A prototype of Sonic the Hedgehog 2 for the Sega Mega Drive.
Notes
- The title screen is different in comparison to the final. This is currently the first available build that contains a selectable 1P/2P mode on the title screen.
- Cheat Codes:
- Level Select - A + Start.
- 'Night Mode' - C + Start.
- Two-Player Mode - on the level select, press B + Start.
- Debug Mode - on the title screen, press C, C, Up, Down, Down, Down, Down, Up. Then hold A while selecting a level from the level select.
- None of the unused zone IDs contain any data aside from an associated music ID.
- Hidden Palace Zone is still listed on the level select, but has been cut and cannot be accessed.
- An earlier title card is present. The title card in its current form can often display erroneous tiles if the name of the level is too big (for example, Neo Green Hill Zone displays some tiles for the bubble graphics).
- The Spiny badnik is blue instead of red in this build.
- The bottom/underwater segments of Aquatic Ruin Zone have been implemented and are a little different in comparison to the final build.
- The ring/object layout of Casino Night Zone is noticeably different in comparison to the final.
- While not present on the stage itself, the Crawl badnik is present in the object list and uses the early design. However, the badnik itself is impossible to destroy even as Super Sonic.
- All levels can be played, but Sky Chase, Wing Fortress, and Death Egg cannot be beaten.
- The level transition from Sky Chase to Wing Fortress hasn't been implemented yet.
- The Wing Fortress boss has not been implemented yet, instead two turrets are in its place.
- Wing Fortress lacks the Clucker badniks even though the stage is set up for them and that they are present in the stage's object list.
- The Tornado is only shot at once in this build.
- Wing Fortress contains significant object layout differences in comparison to the final build, such as the end segment.
- The level transition from Wing Fortress to Death Egg hasn't been completely implemented yet.
- Metal Sonic repeats his moves twice in comparison to the later builds.
- The final boss is incomplete. You cannot land a hit on the final boss regardless of invincibility or rings. The boss moves much faster. After a while, the boss will get stuck in a pose and will remain that way until the timer runs out.
- The special stage has been implemented but is very incomplete. The ring counter uses three digits rather than two, there is a traffic light that illuminates before the special stage begins. The timer resets when it reaches zero. Sonic's jump sprite as well as the rings are using different sprites. The special stage lacks sound effects. The special stage loops infinitely until the game is reset.
- The end credits medley has been implemented but sounds slightly different in some parts.
Casino Night Zone Background Gif
Screenshots
Title screen.
Level select.
Green Hill Zone Title Card.
Green Hill Zone Act 1.
Green Hill Zone Act 2.
Metropolis Zone Act 1.
Metropolis Zone Act 2.
Metropolis Zone Act 3.
Hill Top Zone Act 1.
Hill Top Zone Act 2.
Oil Ocean Zone Act 1.
Oil Ocean Zone Act 2.
Dust Hill Zone Act 1.
Dust Hill Zone Act 2.
Casino Night Zone Act 1.
Casino Night Zone Act 2.
Chemical Plant Zone Act 1.
Chemical Plant Zone Act 2.
Neo Green Hill Zone Act 1.
Neo Green Hill Zone Act 2.
Neo Green Hill Zone Boss.
Sky Chase Zone.
Wing Fortress Zone (1).
Wing Fortress Zone (2).
Wing Fortress Zone (3).
Death Egg Zone (1).
Death Egg Zone (2).
Special Stage (1).
Special Stage (2).
Special Stage (3).
Special Stage (4).
Videos
Files
I q logic computers. File Archive Contents
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Sonic the Hedgehog 2 (Sep 14, 1992 prototype).md | File | 2019-09-07 03:56:15 | 1 MB | 24d6451a1ac72837cc2d88b93138677b5d043ae6 |
Header
00000100 53 45 47 41 20 4d 45 4741 20 44 52 49 56 45 20SEGA MEGA DRIVE 00000110 28 43 29 53 45 47 41 2031 39 39 31 2e 41 50 52(C)SEGA 1991.APR00000120 53 4f 4e 49 43 20 54 4845 20 20 20 20 20 20 20SONIC THE 00000130 20 20 20 20 20 20 48 4544 47 45 48 4f 47 20 32 HEDGEHOG 200000140 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 2000000150 53 4f 4e 49 43 20 54 4845 20 20 20 20 20 20 20SONIC THE 00000160 20 20 20 20 20 20 48 4544 47 45 48 4f 47 20 32 HEDGEHOG 200000170 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 2000000180 47 4d 20 30 30 30 30 3130 35 31 2d 30 3026 4aGM 00001051-00&J00000190 4a 20 20 20 20 20 20 2020 20 20 20 20 20 20 20J 000001a0 00 00 00 0000 0f ff ff00 ff 00 0000 ff ff ff........000001b0 20 20 20 20 20 20 20 2020 20 20 2020 20 20 20000001c0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001d0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001e0 20 20 20 20 20 20 20 2020 20 20 20 20 20 20 20000001f0 4a 55 45 20 20 20 20 2020 20 20 20 20 20 20 20JUE
Casino Night Zone 10 Hours
Origin
EPROMs.
See also
Game Gear |
Sega Mega Drive |